UX Designer & Product Strategist · Brooklyn, NY
Grant
Thomas
I help cross-functional teams translate messy, complex problems into elegant product experiences — without losing the strategic intent somewhere between Figma and production.
For the past 9 years I've been the lead designer on Eli Lilly's enterprise design system — a platform serving 100k+ employees, 50+ global pharmaceutical brands, and products used by millions of patients worldwide.
See the Work ↓Selected Work
2020 — Present
Untangling 8 Years of Documentation Debt for 100k+ Employees
Comprehensive research and redesign of enterprise design system documentation — reducing support requests, accelerating deployment cycles, and finally giving 100k+ employees a resource worth using.
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Modernizing an Outdated Component Across a Global Design System
A post-refresh audit revealed compounding issues in a single enterprise component. The fix was surgical — the impact was system-wide.
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Turning a Team Audit Into a Strategic Advantage
Built a SQL-powered skills system that replaced gut-feel staffing decisions with real data — and surfaced capabilities leadership didn't know they had.
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A Color System Built to Scale Across a Global Brand Portfolio
HCT-based palette architecture designed with Wieden+Kennedy, built for accessibility, and deployed across a pharmaceutical brand family reaching millions of patients.
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The Game That Made Two Strangers Fall in Love
Built a week-long social strategy game from scratch. The mechanics were so good at creating genuine connection, two players who met through gameplay got engaged.
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I Built the Tool I Couldn't Find
A fan-made critter tracker for Animal Crossing: New Horizons — because the right one didn't exist. Filter all 200 critters by month, hemisphere, type, and catch status. Still live today.
View Case Study →About Me
My path to UX design started exploring settings pages in video games as a kid. I was fascinated by how small interface changes could dramatically impact the experience.
My approach centers on discernment, curiosity, and groundedness. I start every project with deep discovery — understanding all the inputs, constraints, and context before jumping to solutions.
I'm passionate about accessibility and working directly with developers to ensure designs are both beautiful and feasible in production. Outside of work I'm a street photographer, Stardew Valley enthusiast, and audiobook listener.
Full Bio →Research & Strategy
- Qual & Quant Research
- User Interviews
- Data Analysis & SQL
- Product Strategy
Design & Systems
- Design Systems
- Information Architecture
- Figma & Prototyping
- Visual Design
Product & Leadership
- Product Ownership
- Scrum Master
- Stakeholder Management
- Cross-functional Collab
Technical
- Front-end Development
- Google Sheets / SQL
- API Specification
- Analytics & Metrics