Product Designer · Brooklyn, NY

Grant Thomas

Research-led. Systems-minded.
Built for complex problems.

See the work ↓
8+ Years designing
enterprise products
100k Users impacted
across 50+ brands
0→1 Products built
from scratch
01

Selected Work

Pecking Order app screens
Game Design Social UX 0→1 Product

Survivor
Social Game

From a Google Sheets prototype to a full web app — designing a week-long social experience that created real human connection.

Skills Assessment tool
Data Architecture Org Design Analytics

UX Team Skills
Assessment Tool

Built a SQL-powered optimization engine in Google Sheets to map 120 competencies across 21 UX professionals.

Design System portal
Design Systems Enterprise UX Research Product Ownership

Design System
Documentation Portal

Transformed documentation abandoned since 2018 into a living system serving 100,000+ employees across a global pharmaceutical company. Led research, redesign, and acted as interim Product Owner.

02

How I Work

Discovery first, always

Every project starts with understanding all the inputs — constraints, context, competing needs — before touching a frame.

Systems over screens

I think in systems: how components relate, how edge cases behave, how the design scales before it breaks.

Close to the build

Foundational front-end knowledge means I don't toss specs over a wall — I stay in the room until it ships right.

Grounded in research

Qual, quant, card sorts, synthesis — I've run the full range and know when to deploy each one.

03

About

My path into UX started with obsessively exploring settings menus in video games. I was fascinated by how small interface choices could completely change an experience.

That instinct carried through an agency career, into enterprise product design at Eli Lilly — where I've led design systems evolution, acted as Product Owner, served as Scrum Master, and rebuilt documentation infrastructure for 100k+ users across 50+ pharmaceutical brands.

What drives me is the design problem underneath the design problem. I bring discernment, curiosity, and the patience to actually understand a system before proposing to change it.

Outside of work: street photography, Stardew Valley, audiobooks, and a deep affection for well-placed negative space.

Currently

UX Architect @ Encora / Eli Lilly
2020 – Present

Certifications

PSM-I · PSPO-I
NN/g UX (8 courses)

Education

BA Communication Design
Covenant College, 2014

Tools

Figma · Agile · SQL/Sheets
HTML · CSS · Laravel