Selected Work
Survivor Social Game
From a Google Sheets prototype to a full web app — designing a week-long social experience that created real human connection.
UX Team Skills Assessment Tool
Built a SQL-powered optimization engine in Google Sheets to map 120 competencies across 21 UX professionals.
Design System Documentation Portal
Transformed outdated documentation into a user-centered system serving 100k+ employees across 50+ pharmaceutical brands.
Critterpedia
A fan-built critter tracker for Animal Crossing: New Horizons — because I was frustrated the tool didn't exist yet.
How I Work
Every project starts with understanding all the inputs — constraints, context, competing needs — before touching a frame.
I think in systems: how components relate, how edge cases behave, how the design scales before it breaks.
Foundational front-end knowledge means I don't toss specs over a wall — I stay in the room until it ships right.
Qual, quant, card sorts, synthesis — I've run the full range and know when to deploy each one.
About
I help cross-functional teams translate messy, complex problems into elegant product experiences — without losing the strategic intent somewhere between Figma and production. That thread runs through everything I do.
My path to UX started with an unexpected obsession: exploring settings menus in video games as a kid. I was fascinated by how small interface choices could dramatically change the feel of something. That instinct never left.
What drives me most is discernment — understanding the real problem before reaching for a solution. I've led research at enterprise scale, built 0→1 products with friends in a pandemic, and written the API specs that make design systems actually usable. Each context taught me something different about how good work gets made.
Outside of work I shoot street photography, read psychology and philosophy, and play very relaxing video games. I'm a certified Scrum Master and Product Owner, which mostly means I know how to run a meeting that doesn't feel like a meeting.