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Survivor Social Game

From Spreadsheet to Social Experience: Designing a Week-Long Survivor Game

Project Overview

During COVID-19, my friend with a board game passion project recruited several of us for playtesting and prototyping. We discovered a gap: existing digital social games lacked the strategic depth and week-long social dynamics that make Survivor compelling.

Most social games were either too simple (one-session party games) or too complex (MMORPGs requiring huge time investments). We wanted something that captured real social strategy over multiple days while being accessible to casual players.

Project Details

ROLE
Game Designer, UX Designer, Technical Contributor
DURATION
~1 year from concept to web app launch
TEAM
Core group of friends, rotating cast of ~50 players
TOOLS
Google Sheets, Figma, Laravel, Tailwind CSS
PRODUCT OWNER
John (friend with board game background)

The Challenge

We set out to solve a specific problem in the digital social gaming space. During the pandemic, people craved meaningful social interaction, but existing games fell into two extremes: shallow party games that lasted minutes, or complex MMORPGs requiring massive time investments.

The Gap: No games captured the strategic depth and genuine social dynamics that make Survivor compelling—the week-long relationship building, alliance formation, and strategic gameplay that creates authentic human connections.

Initial Constraints

Research & Discovery

Understanding the Source Material

We analyzed what makes Survivor compelling: social voting dynamics, resource management, alliance formation, and the balance between strategic gameplay and social relationships.

Daily Challenge Integration

The game operated on a consistent daily rhythm:

These elements created multiple strategic layers—players had to balance individual performance, social positioning, and team dynamics simultaneously. Challenges integrated directly with the currency system, providing rewards that funded the economic actions that drove social gameplay.

Solution Evolution

Phase 1: Google Sheets Prototype

Why we started here: Google Sheets offered the perfect rapid prototyping environment—real-time collaboration, built-in data structure, and zero development overhead.

The "Probst" System: One player served as the game master, managing the master spreadsheet while other players accessed individual sheets with 4-digit password protection.

Phase 2: Web App Development

Why we made the transition: Google Sheets became increasingly fragile as we added complex logic for scoreboard validity and game mechanics. A single typo could break the entire spreadsheet.

Technical Solution: Migrated to Laravel web application with proper error handling and robust architecture.

Phase 3: Complete UX Redesign in Figma

From the Google Sheets prototype through the Laravel web app, I designed the entire user experience from scratch:

Core User Flows:

Design Philosophy: We kept external communication in Discord while focusing the app on core game mechanics. This created clear separation between social strategy (Discord) and game actions (web app), reducing interface complexity while maintaining rich social dynamics.

Visual Design & Branding

Pecking Order game logo design

Custom logo design establishing the game's visual identity

Game Interface Design

Survivor social game interface showing player dashboard and game mechanics

Clean interface balancing complex game mechanics with user accessibility

Strategic Gameplay Elements

Game strategy interface showing voting mechanics and alliance features

Strategic voting and alliance mechanics designed for week-long social gameplay

Key Design Decisions

Game Economics Design

The currency system created rich strategic depth through multiple spending options:

Offensive Actions:

  • Vote Blocking: Prevent another player's vote from counting
  • Vote Amplification: Cast multiple votes in a single round
  • Public Shaming: Post callouts in the public feed

Information Warfare:

  • Identity Spying: Reveal other players' hidden roles
  • Intelligence Gathering: Access voting intentions

Defensive Tools:

  • Immunity Purchases: Protection from elimination votes
  • Counter-Intelligence: Block spying attempts

The economy had to balance power (expensive actions felt impactful) with accessibility (everyone could participate meaningfully). Early versions suffered from runaway leaders until we implemented diminishing returns on consecutive actions.

Social Interaction Framework

Meaningful Connection Through Mutual Need: Rather than forcing social features, the game design created natural interdependencies. Players needed alliances to succeed in challenges, votes to avoid elimination, and strategic cooperation to maximize their position.

The challenges provided a "cradle for mutual need" that allowed authentic relationship building to emerge organically. Most remarkably, two players who didn't know each other before the game developed a relationship through gameplay and are now engaged to be married—demonstrating that the game mechanics successfully created conditions for genuine human connection.

Results & Impact

~50
Total Players
Rotating cast across multiple game seasons
95%+
Completion Rate
Almost everyone finished their full week-long games
2
Players Engaged
Strangers who met through the game and are now engaged to be married
100%
Still Active
Platform still live today as conference engagement tool

Memorable Game Moments

Current Evolution: Conference Engagement Tool

The platform was successfully adapted for John's product consulting company as a conference engagement tool. The streamlined version focuses on core voting and challenges, removing the complex economic advantages for the professional environment while keeping Blood Oaths as an optional "expansion" game mode that players can choose upfront for more intense gameplay.

Challenges & Solutions

Technical Constraints

Challenge: Google Sheets couldn't handle increasingly complex features without becoming fragile—a single typo could crash the entire game mid-session

Solution: Migrated to Laravel web application with proper error handling, data validation, and robust architecture

Balancing Game Economics

Challenge: The original voting economy created dramatic endgame swings that felt disconnected from week-long strategic play

Solution: Simplified automatic vote mechanics and added diminishing returns to prevent dramatic last-minute position changes

What I'd Do Differently

Skills Demonstrated

Game Design
UX Design
Product Development
Social Systems Design
User Psychology
Figma Prototyping
Data Analysis
Project Management
Stakeholder Management
Technical Implementation
Change Management
Business Strategy

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